Game Plans
📋 What it is
The three main plans are the race (run home), the blitz (attack fast), and the priming game (build a wall).
🗣️ Coach says
Do not move randomly — pick a PLAN. Ahead in the count? Race home. Enemy checkers on the bar? Blitz to trap them. Behind but positioned? Build a prime and lock a checker in. Reading which plan the position wants is the mark of a strong player.
🧠 Memory hook
Race, blitz, or prime. Pick the plan the position is asking for.
😂 Giggle
Why did the dice feel powerful and powerless at once?
Because they decide your moves, but strategy decides how you use them!
😲 Whoa!
Great players switch plans mid-game as the dice change — flexibility beats stubbornly forcing one strategy.
✅ Quick check: You are clearly ahead in the pip count with no checkers trapped. Which plan fits?
Say your answer out loud first — then reveal.
The race — run your checkers home and bear off; when you're ahead in the count, avoid contact and just win the race.
A pip-count lead calls for racing rather than risky contact.
🧪 Try it! (2 minutes)
Look at three positions and name the plan each one wants: race, blitz, or prime. Justify each in one sentence.