Real cases
A case · you decide
Priya and the three perfect votes
Priya — the prior, as a teen explains a board-game leaderboard
A new game has three ratings, all 10s. A classic has 2,000 ratings averaging 8.1. A friend says the new game should rank first.
The leaderboard uses a Bayesian average: it adds a block of dummy votes at the prior, 5.5, before counting real votes. Say the block is 100 dummy votes.
New game: (100 × 5.5 + 3 × 10) ÷ 103. Classic: (100 × 5.5 + 2,000 × 8.1) ÷ 2,100.
Which game ranks higher, and why?
The friend plays the new game and loves it. It climbs slowly as more people rate it, which is how it should work.
A case · you decide
Vera and Dunna: can fans force it?
Vera & Dunna — the volume rule, working with the dummy-count
Twenty devoted fans each give the new game a 10. Dunna runs the numbers with the same 100 dummy votes at 5.5.
(100 × 5.5 + 20 × 10) ÷ 120 = 6.25. Twenty perfect scores lift it less than a point.
The classic, with its 2,000 ratings, sits at about 7.98.
What does this say about the leaderboard?
Dunna tapes the 6.25 calculation to the club noticeboard. The fans start recruiting new players instead.
A case · you decide
Bayard and Sol do the arithmetic
Bayard & Sol — a 16-year-old building a game-rating site for a board-game club
Tomas's site gives every new game 10 dummy votes at 5.5. A new game has 10 real votes, and they average 9.0. Sol asks what rating the site will show.
Bayard's formula: add up the dummy votes and the real votes, and divide by how many there are in total.
Here that is (10 × 5.5 + 10 × 9.0) ÷ 20.
What rating does the game show?
The prior is not a verdict. It is a head start that real votes have to overcome.