Before you start
Most popular
Encounter Studio Move a token on a battle grid and watch range, blasts, and movement light up the squares.
Dice Lab Predict the odds — likely totals, chance to hit, does advantage help? — before the math reveals it.
Quest Arc Order a quest’s beats into a shape — hook, rising action, obstacle, climax, resolution.
Design Quest A progression path through all 16 kits — clear each stop, then move on. All activities
The game master's tools
Encounter Studio Build & measure an encounter — range, blasts, movement, and difficult terrain on a grid. Dice Lab Predict first, then see the exact math — bell curves, expected value, hitting a target, advantage. Quest Arc Put the beats of a story in order and learn why the middle has to rise before the climax lands.
Learn & practice
Mixed practice A short round that shuffles the kits you have played, resurfaced when they are ready to review. QuestForge Sprint Race your OWN best on what you already know. Timer optional, no penalty for a miss. Trick Questions Brain-teasers with a twist — spot why the obvious roll or route is a trap. Teach the Cast Teach an adventure-design idea to a cast member still learning it — teaching makes it stick. Progress Your levels, streak, and how each skill area is coming along — saved on this device.
Play together
Concept Kits — 16 kits of dice, maps, story & character
Kit 1: Point-Buy Character Creation Character math & resources · grades 4-5 · 25 questions Kit 2: Stat Modifiers and Numeric Optimization Character math & resources · grades 4-5 · 25 questions Kit 3: Dice Probability and Distribution Analysis Dice, probability & expected value · grades 5-6 · 25 questions Kit 4: Branching Quest Narratives Quests, NPCs & storytelling · grades 5-6 · 25 questions Kit 5: NPC Dialogue and Character Development Quests, NPCs & storytelling · grades 6-7 · 25 questions Kit 6: Grid-Based Encounter Map Design Encounter maps & battle geometry · grades 6-7 · 25 questions Kit 7: Area-of-Effect Geometry (Circles, Cones, Lines) Encounter maps & battle geometry · grades 7-8 · 25 questions Kit 8: Resource Economics and Budget Management Character math & resources · grades 7-8 · 25 questions Kit 9: Combat Round Structure Turn Taking Encounter maps & battle geometry · grades 6-7 · 25 questions Kit 10: Descriptive Writing For Setting Quests, NPCs & storytelling · grades 4-5 · 25 questions Kit 11: Conflict Resolution Mechanics Encounter maps & battle geometry · grades 7-8 · 25 questions Kit 12: World Building Cohesion Quests, NPCs & storytelling · grades 6-7 · 25 questions Kit 13: Cross Topic Connections Design thinking & synthesis · grades 4-5 · 25 questions Kit 14: Real World Game Design Careers Design thinking & synthesis · grades 7-8 · 25 questions Kit 15: Misconceptions And Reasoning Design thinking & synthesis · grades 6-7 · 25 questions Kit 16: Advanced Synthesis Design thinking & synthesis · grades 7-8 · 25 questions
For grown-ups — progress report →
More ways to play
😄 Brain break
Meet the cast — the characters who teach this
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Sheet Point-buy character creation + stat optimization — every build is a legitimate story -
Roll Dice probability + distribution — dice don't remember; every roll is its own universe -
Fork Branching narrative + decision design — two paths, both real, both lead somewhere -
Hex Encounter map grid + range/AOE geometry — math you can SEE -
Hoard Resource economics + budget — tools-not-trophies; counter-tropic friendly dragon