For grown-ups
What your child practices
ShadeQuest builds emotion granularity — the skill of telling close feelings apart and naming the one that fits. A short scene ends mid-feeling; your child picks the apt word from three near neighbours (or says “two” when a blend is honest), then sees what in the scene points to that shade — a blocked goal versus a broken rule, high energy versus low, how long it has lasted — and how each shade changes what they’d do next.
The right word, not the most words
This is the one rule that makes ShadeQuest different: the Fit-meter rewards the apt word and never counts how many words your child knows. There is no vocabulary score and no “collect all the feelings”. Choosing a neighbour is never marked wrong — it’s “in the family”, and your child is gently shown the shade that fits this scene best. Every shade is a real, useful feeling; none is “bad”.
A map, not a mood tracker
The scenes and their feelings are fixed story data — never a record of your child. Nothing your child feels is entered or saved; there is no diary, no history, and no “how do you feel today?” check-in. There is no microphone and no camera. Scenarios are everyday and never involve self-harm, abuse, or danger.
Honest about what it is
ShadeQuest builds literacy about the shades of feeling; it is not therapy and does not measure or diagnose anyone. Naming feelings precisely is associated with better coping in the research, but ShadeQuest teaches the distinctions — it does not claim a cure. If a feeling stays big or heavy for a while, the strongest move is a real one: talk with a trusted grown-up. The crisis resources below are always one tap away.
Our privacy promise
ShadeQuest Play is free, works offline, and collects nothing. No accounts, no ads, no tracking, no microphone, no camera; nothing your child feels ever leaves this device. Only which scenes have been played is saved, only in this browser.