Coach

Pick a case. Each one is a real decision a shogi player faces — you choose, see what actually happens, then reflect. No mascots, no rush; just the reasoning behind the move. Then test it in Play or the Study board.

A real case · you decide

Renji redeploys a captured piece

Renji — a chess player new to shogi who keeps forgetting that captures are not gone

The idea in play: the drop — a piece you capture enters YOUR hand and can be placed back onto the board.

Renji has just captured a silver. In chess that would end the piece's life. He reaches to press his clock, thinking the exchange is over.

In shogi a captured piece does not leave the game — it enters the captor's HAND, unpromoted, and on a later turn may be DROPPED onto (almost) any empty square instead of making a board move.

This is why shogi rarely simplifies to an empty board: material you win becomes material you can redeploy exactly where it hurts, often as a sudden attacker next to the enemy king.

Renji holds a silver in hand and the enemy king is exposed. What is the shogi-sound idea?

Captured is not gone. Every piece you take becomes a piece you can aim.

Feel the drop in Play →