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Mission 9 of 16

Design Problems: Kingmaker & Elimination

📋 What it is

Two classic flaws: a losing player who decides the winner ("kingmaker"), and players knocked out early with nothing to do.

🗣️ Coach says

Designers learn to spot bad experiences. The KINGMAKER problem is when a player who can't win still gets to choose WHO wins — unfair and unfun. PLAYER ELIMINATION is when someone is out early and sits bored while others finish. Good designs avoid both, keeping everyone engaged to the end.

🧠 Memory hook

Kingmaker = a loser picks the winner. Elimination = out early and bored. Avoid both.

😂 Giggle

Why did the board game designer go to therapy?
Too many unresolved kingmaker problems!

😲 Whoa!

Modern game design largely moved AWAY from player elimination — designers now prefer everyone playing to the end, because a bored, knocked-out player is a game's worst review.

✅ Quick check: What is the "kingmaker" problem in game design?

Say your answer out loud first — then reveal.

🧪 Try it! (2 minutes)

Think of a game where someone gets knocked out early. Invent a rule that keeps them involved instead.

⭐ Do the round to earn your star →
🤸 Brain break: Keep-em-in: pull an imaginary "out" player back to the table — avoiding elimination.