Game Design Stories
Seven short audio dramas about what makes a board game good to play: an easy start, choices that all matter, a way back for whoever is behind. Each one is a few minutes long.
7 episodes · start anywhere
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Episode 1
The Game Teaches Itself
Teach players only what they need for the first turn, and let the rest arrive as they play.
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Episode 2
Make Every Choice Worth Choosing
If one move is always best, there is no game: balance the options.
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Episode 3
Pieces That Feed Each Other
Let one piece boost the next, and players start planning turns ahead.
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Episode 4
A Way Back for the Player Behind
Give the player in last place a way back, and everyone keeps playing.
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Episode 5
Touch That Is Fun, Not Mean
Let players touch each other's plans, but make the touch start a new idea, not stop one.
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Episode 6
Keep It Alive
A game stays alive when every choice is worth making and nobody falls too far behind.
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Episode 7
Depth and the On-Ramp
A deep game and an easy start turn out to be the same design.