Real cases
A case · you decide
The Broker sells a permit
The Broker — a teen player in Gullwick's cap-and-trade kiln market
The Broker has a spare kiln permit. A classmate says selling it to the Stoker just makes the Tide rise faster.
In real cap-and-trade, an allowance is used up when it is used, and the total number of allowances is fixed.
In TideForge today a permit is different: it is a licence that works every turn. If the Broker sells an idle one, the Stoker can fire a kiln that would not have fired.
In a REAL cap-and-trade market, does selling a spare allowance raise total pollution?
The class stops arguing about the trade and starts arguing about the real question: how big the cap should be.
A case · you decide
The Stoker and The Steward at the line
The Stoker & The Steward — a builder in a hurry, facing a player who guards the flood line
The Tide sits one firing below the flood line. The Stoker could fire a kiln and finish the harbor wall this season.
The Steward points out that crossing the line floods the outer coast for everyone, not just the Stoker.
The Harbourmaster asks the question and never answers it: how much risk is worth how much progress, and who carries it?
What does the Stoker do?
The Stoker builds the mill. The Harbourmaster writes the question on the board again for next season.
A case · you decide
Marran and The Harbourmaster before the storm season
Marran & The Harbourmaster — a 17-year-old playing the final round of a climate-policy game in civics
Two rounds left. The Tide is one step below the flood line, and Kwame's team holds one spare permit. The Harbourmaster asks the question the coast keeps asking: how fast is worth how much risk, and who carries it?
Marran's habit is to read the moment rather than follow a rule.
Every option here has a real case for it.
What should Kwame's team do this round?
The Harbourmaster never answers the question. Each team has to.