Ages 9–14 · Grades 4–8 · Computer Science
TinkerForge
A little program stamps shapes — and then one line changes. A number, a shape name, a
coordinate, a + instead of a −, an if’s threshold. Your job:
predict the new picture before you run it. That’s real tinkering — a small change, a
careful guess, and a look — not button-mashing.
Every picture here is drawn by really running the code, and the randomness uses a fixed seed so your guess is always checkable. Runs on your device; nothing leaves it.
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