About TradePals

TradePals is a first deal-making game for ages 6–8, set in Barter's Market near little Gullwick. You build fair swaps: give a good you have to spare, get the good you're missing, and say what it's for. It's the friendly, fair half of trading — the part a lot of games leave out.

Fair, not greedy

Some games reward the shrewdest trader. TradePals doesn't. Barter's Fair-o-meter is happiest when a swap helps both islanders — so the winning move is always a kind one. There's no clock, no score to chase, and a pal can always say no kindly and offer a better idea instead.

Meet the market pals

  • Barter — the badger who runs the market — reads the Fair-o-meter and coaches you toward a swap that helps both islanders
  • Vera — loves to swap — never sits on spare goods; shows how a good trade helps both sides at once
  • Rafi — the roamer — doesn't need much, so he shows you to offer a good the pal can actually use (or he'll say no kindly)
  • Mason — the keen builder — will take a big offer, so he teaches you to keep the Fair-o-meter fair for YOU too

Each pal shows one idea about a fair swap. Illustrated stories for each are on the way.

Think it over

After a few deals, notice this: the best swaps weren't the ones where you got the most — they were the ones where you both got closer to a build. Reading what your friend needs, and giving a good you have to spare, is the little idea TradePals is really about.

Every deal is worked out by a small, exact engine (checked by automated tests), so a swap is fair on any device. The market pals are scripted — there is no chatbot, and nothing you do leaves your device (no account, no tracking, no clock). Honest note: TradePals builds fair give-and-get and reading a partner's needs through play — it makes no exam or skill claim.

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