For grown-ups

Children of six to eight care a great deal about rules. WhistlePals turns that into a job: your child is the referee while you (or the fox, Bix) play a short game.

Before the round the grown-up is dealt three secret oops tickets — take two turns, move the wrong way, count one too many. Slip one in when you like. If your child blows the whistle and says the broken rule in their own words, they win the ticket.

The game engine knows every rule, so it quietly confirms a catch and puts the move back. An oops never changes who wins the game. A miss costs nothing; at the end of the round the grown-up owns up with a laugh.

Then swap: your child takes the tickets and tries to sneak one past you.

There is no score history, no streak and no timer. Nothing about your child leaves the device.

We describe what WhistlePals is designed to practise. Nobody has studied this exact game, ours included.

What it never does

  • No accounts, no ads, no tracking — anything kept stays on this device.
  • No streaks, timers to beat, points to chase or leaderboards.
  • No chat, and nothing anyone types is sent anywhere.

We describe what WhistlePals is designed to practise. We do not claim it raises test scores.

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