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BiasForge

Run the famous experiments about how your brain fools itself — on YOURSELF. Guess the anchored number, fall for the bat-and-ball, meet the Linda problem. Each reveals the trap by name (anchoring, framing, base-rates, the peak-end rule…), tells you how sure scientists actually are, and shows the slow move that catches it. Once you can name a trick, you can beat it. No timer, no score to chase; on-device, no account. Ages 9–14.

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Built for sittings of about 20 minutes on the screen. That is our design budget, not a measurement.

BiasForge mascot

Meet your mentor

Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning.

Mentored by Solon

BiasForge mascot
Live Critical thinking / reasoning — recognize and name common judgment biases (anchoring, availability, conjunction fallacy, base-rate neglect, framing, regression to the mean, planning fallacy, sunk cost, endowment, hindsight, overconfidence, halo, small samples, denominator neglect, peak-end) Metacognition / statistics — calibrate confidence to accuracy (a proper-scoring bet), estimate before checking, and weigh how strong the scientific evidence for a claim is Hero color: #4b3f8f
Engagement: Modes pending

Characters who teach

Meet the cast

BiasForge's cast is your two ways of thinking, made into characters (not brain parts): Whim is the fast first impulse that jumps to the answer that FEELS right; Muse is the slow, careful second look that catches the trap. Mentor Solon keeps the studio calm — a bias isn't a failing, it's how everyone's fast brain works; naming it is how you catch it. And every finding carries a science-meter: is this solid, still argued, or a famous claim that didn't hold up?

W

Whim

The fast first impulse (System 1) — jumps to the answer that feels right, and walks straight into the trap so you can see it

Barnacle portrait

Barnacle

Anchoring; a number you just saw drags your estimate toward it, even when it tells you nothing

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Glaze portrait

Glaze

Framing; the same facts worded two ways change what people choose

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Plenty portrait

Plenty

Base rates; how common something is overall matters, and a vivid clue makes people forget it

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M

Muse

The slow, careful second look (System 2) — pauses, does the one check the trap counts on you to skip, and catches the bias

Finale portrait

Finale

The peak-end rule; we remember an experience by its most intense moment and its ending, not its total

Read chapter →

S

Solon

a bias isn't a failing, it's how everyone's fast brain works; name it and you can beat it. Always ask how sure the scientists really are.

Browse all chapters → · What's distributed-narrative methodology? →

What's inside

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Learning goal

Run the famous experiments about how your brain fools itself — on YOURSELF. Guess the anchored number, fall for the bat-and-ball, meet the Linda problem. Each reveals the trap by name (anchoring, framing, base-rates, the peak-end rule…), tells you how sure scientists actually are, and shows the slow move that catches it. Once you can name a trick, you can beat it. No timer, no score to chase; on-device, no account. Ages 9–14.

Mentored by Solon — no data leaves the device.

How BiasForge handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ Free — no ads, no in-app purchases
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages

Full parent privacy guide →

For you, the grown-up

The grown-up side of BiasForge on Spark & Whetstone, our free site for grown-ups: The Forecast Table. They catch the mind's shortcuts; you write down how sure you are, then check.

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