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FeelingForge

Run the classic emotion experiments on yourself. Predict what each famous study found, see the real effect - then meet the honest part most apps skip: did it REPLICATE? (Naming a feeling: partly. Nerves-as-excitement: partly. The pen-in-your-teeth smile: it failed a 17-lab replication.) Psychology is a science because it checks itself. A science of feelings, not therapy - nothing you try is ever saved. Ages 15-18.

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Built for sittings of about 25 minutes on the screen. That is our design budget, not a measurement.

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Live Social & Emotional Learning / metacognition - replication literacy: read a psychology claim by asking whether the finding held up when other labs tried it (robust vs mixed vs failed), not by trusting a single famous study Science practices / evaluating evidence - understand replication, effect size, and the difference between 'a study found X once' and 'X reliably reproduces' using classic emotion experiments (affect labelling, facial feedback, arousal reappraisal, emotional granularity) Hero color: #6a5a8c
Engagement: Modes pending

Characters who teach

Meet the cast

FeelingForge is for ages 15-18 - no illustrated cast; the 'crew' are the parts of running an emotion experiment the way a scientist does, and each part IS one thing a famous finding has to earn. Litmus is the tester who holds the whole method and asks of every headline, 'a study found it - but did it REPLICATE?' - because a single study is where the question starts, not where it ends. Replica runs the finding again in another lab: if the same result shows up, the claim earns 'held up well.' Null is the honest empty result - the pen-in-your-teeth smile that seventeen labs could not reproduce; Null's act IS refusing to hide a finding that failed. Baseline is your own one-off read - the granularity check that is shown once and never stored, and that counts how PRECISE your words are, never how many. Priming is the seductive part - the effect that FEELS real because you expected it; Priming's act IS the reminder that expectation is not evidence.

L

Litmus

the tester who holds the whole method. Litmus asks of every emotion headline, 'a study found it - but did it REPLICATE?' - a single study is where the question begins, never where it ends.

R

Replica

Runs a finding again in another lab. When the same result shows up under careful conditions, the claim earns 'held up well'; Replica's act IS the second look that turns a study into a fact you can lean on.

N

Null

The honest empty result - the famous facial-feedback smile that seventeen labs in 2016 could not reproduce. Null's act IS refusing to bury a finding that failed; a non-result is science working, not a scandal.

B

Baseline

Your own one-off read - the emotional-granularity check, shown once and never stored. Baseline counts how PRECISE your feeling words are, never how many (fit over count) - precision you can grow, not a score you are stuck with.

P

Priming

The seductive effect that FEELS real because you expected it to work. Priming's act IS the warning that a trick which seems to help might be your expectation, not the effect the study claimed - doubt is the right response to hype.

What's distributed-narrative methodology? →

What's inside

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Learning goal

Run the classic emotion experiments on yourself. Predict what each famous study found, see the real effect - then meet the honest part most apps skip: did it REPLICATE? (Naming a feeling: partly. Nerves-as-excitement: partly. The pen-in-your-teeth smile: it failed a 17-lab replication.) Psychology is a science because it checks itself. A science of feelings, not therapy - nothing you try is ever saved. Ages 15-18.

Mentored by Litmus — no data leaves the device.

How FeelingForge handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ Free — no ads, no in-app purchases
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages

Full parent privacy guide →

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