Academics
PhoneDojo
Your phone was designed by people whose job is to keep you on it. PhoneDojo flips that: answer ten honest questions from memory (nothing is tracked, nothing leaves your device), see the design patterns pulling at your attention, and get a short redesign plan built on three rules — Calm (cut the interruptions), Minutes (make time visible and chosen), Wall (put a boundary between you and the feed). Print the one-week card, try it, keep what works. No score, no lecture. Ages 15-18.
#3c4f8f Distributed-narrative cast
Meet the cast
PhoneDojo's levers each embody one /method law for redesigning attention - the crew IS the redesign. Hushlock (Calm) turns off every ping that isn't a real person. Clockface (Minutes) makes phone time visible and chosen - a timer before a feed, a guess before you check. Doorframe (Wall) puts a boundary between you and the feed - a room, a screen, an hour. Mentor Ownwell owns the phone, not the other way round, and never lectures: it asks what you noticed. Text-forward (15-18); nothing tracked, nothing leaves the device.
Hushlock
(The Calm lever) - turns off every notification that isn't from a real person
Clockface
(The Minutes lever) - makes time visible and chosen: a timer before a feed, a guess before you check
Doorframe
(The Wall lever) - puts a boundary between you and the feed: charge outside the bedroom, feeds off the first screen
Ownwell
(Mentor) - owns the phone, not the other way round; never lectures, asks what you noticed
What's inside
Learning goal
Your phone was designed by people whose job is to keep you on it. PhoneDojo flips that: answer ten honest questions from memory (nothing is tracked, nothing leaves your device), see the design patterns pulling at your attention, and get a short redesign plan built on three rules — Calm (cut the interruptions), Minutes (make time visible and chosen), Wall (put a boundary between you and the feed). Print the one-week card, try it, keep what works. No score, no lecture. Ages 15-18.
Question kits
16 curriculum-aligned kits × 25 questions = 400 questions per app, mapped to recognized standards.
On-device AI mentor
FoundationModels-powered hints, feedback, and adaptive difficulty — all running locally.
Mentored by Ownwell — on-device AI, no data leaves the device.
How PhoneDojo handles your kid's data
- ✅ All progress, settings, and AI-generated content stays on the device
- ✅ No analytics, no tracking, no third-party SDKs
- ✅ No ads, no in-app purchases — you pay once
- ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
- ✅ Parental controls + session limits + content filters built in
PhoneDojo runs on ForgeKit — the open-source Swift Package Manager framework that powers every Spark & Anvil app. ForgeKit ensures consistent accessibility, COPPA compliance, and design language across the portfolio, so your kid's progress and preferences feel coherent across every app they touch.
Coming to the App Store
PhoneDojo is in active development. Email us to hear when it ships — no marketing, no spam, just a one-shot launch announcement.
Email me at launch