🗝️ KeeperDojo

Pick an adventure, hand out the jobs, and keep the table for twenty minutes.

Getting ready…

Volunteer hours

Kept a real table? Log the time. It adds to the same total as your MentorDojo tutoring, Docent mode and table mode, stays on this device, and prints for a school that asks for service hours.

Counts as: Keeping an adventure (KeeperDojo). Nothing is sent anywhere.

A real case · you decide

A first table

Odalys — a 16-year-old keeping her first adventure at the library aftercare

The idea in play: The keeper runs the room, not the puzzle: watch the children, give the smallest nudge, and stop while it is still fun..

Odalys has run the lighthouse adventure twice by herself. Today four real seven-year-olds are sitting round the table, and one of them, Benji, has not said a word.

She hands out the jobs. Benji gets the Reader card and stares at it. The Mapper, Rosa, is already pointing at the cliff steps and talking over everyone.

The trade puzzle goes fast. The code puzzle does not: four minutes in, nobody has the first letter, and Rosa has started building a tower out of the job cards.

Odalys can see the answer on her phone. She can also see the clock, and that she is about to lose the table.

The code has stalled and attention is going. What does Odalys do?

Seventeen minutes in, they reach the last door. Rosa wants to play the whole thing again right now. What does Odalys do?

Choose an adventure

What next? Pick a door

Chosen from what this app is about. What you open is remembered on this device only.