Special Interest
TerraVoyage
Kids ages 10-14 traverse a stylized world map, identify locations through environmental and cultural clues, solve geography puzzles, and build a "World Journal" of discoveries. Players explore SpriteKit tile-map regions, interact with culturally-accurate NPCs powered by FoundationModels, and deduce region identities from architecture, flora, language, and climate clues.
▶ Play it nowBuilt for sittings of about 20 minutes on the screen. That is our design budget, not a measurement.
Meet your mentor
Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning. On-device AI personalizes the mentor's responses to your kid's progress — never connecting to a server, never collecting data.
Mentored by Compass
#FFA726 TerraVoyage is a geography and world cultures exploration adventure for ages 10-14 where players traverse a stylized world map, identify locations through environmental and cultural clues, solve geography puzzles, and build a World Journal of discoveries — turning the whole planet into a game world.
Characters who teach
Meet the cast
TerraVoyage's animal travelers each teach one part of exploring the world with curiosity and respect. Roam explores, Trek follows journeys and migrations, Origin learns whose home a place is and what it's already called, Braid shares fairly between cultures, and Reach shows how the whole planet is connected. Ford, Haven, Lodestar, Portage, and Stow cover safe crossings, shelter and giving back, wayfinding, carrying on when it gets hard, and leaving no trace. Compass is the mentor who introduces them.
Roam
Open exploration + curiosity — the otter with pocket-tunic full of found things who teaches that curiosity-without-destination is a valid mode ('curious feet learn more than busy feet')
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Trek
Movement + migration — the red-deer in polysemic wool wrap with pack-and-walking-stick who dignifies all journey-reasons equally — seasons / scarcity / opportunity / safety / curiosity ('some journeys are choice; some are not; every traveler deserves welcome')
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Origin
Cultural-heritage anchor — the old heron with bundle of family-trees and oral-history-cards who teaches that 'discovery' is a colonial word and every place has been home for someone, often for millennia ('before you visit, learn whose home this is; before you name, learn what it's already called')
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Braid
Cultural exchange — the weaverbird with small loom-pouch whose threads-from-many-places stay distinct AND together; teaches anti-appropriation, exchange-not-extraction ('threads from many places — each keeps its color; together they make something new — together, not apart')
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Reach
Planetary scale + interconnection — the old albatross with continent-patterned wings who teaches Earth-as-one-system, climate-justice, environmental-equity framing ('far is closer than you think; everywhere is somewhere's neighbor')
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Ford
Safe crossing — don't force the crossing at the loudest place; find where the way in is safe, and enter as a guest
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Haven
Shelter & reciprocity — a traveler needs rest, and gives it; the road is kinder when we shelter each other
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Lodestar
Wayfinding — the land and sky have always shown the way to anyone willing to read them; traditional knowledge passed down
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Portage
Perseverance — when the smooth road runs out, you shoulder the load and carry it the hard stretch yourself
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Stow
Pack light, leave no trace — carry only what you truly need, and leave a place as whole as you found it
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Browse all chapters → · What's distributed-narrative methodology? →
What's inside
Learning goal
Kids ages 10-14 traverse a stylized world map, identify locations through environmental and cultural clues, solve geography puzzles, and build a "World Journal" of discoveries. Players explore SpriteKit tile-map regions, interact with culturally-accurate NPCs powered by FoundationModels, and deduce region identities from architecture, flora, language, and climate clues.
Question kits
16 curriculum-aligned question kits, 400 questions in all, mapped to recognized standards.
On-device AI mentor
FoundationModels-powered hints, feedback, and adaptive difficulty — all running locally.
Mentored by Compass — on-device AI, no data leaves the device.
How TerraVoyage handles your kid's data
- ✅ All progress, settings, and AI-generated content stays on the device
- ✅ No analytics, no tracking, no third-party SDKs
- ✅ Free — no ads, no in-app purchases
- ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
- ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages
TerraVoyage runs on ForgeKit — the open-source Swift Package Manager framework that powers every Spark & Anvil app. ForgeKit ensures consistent accessibility, COPPA compliance, and design language across the portfolio, so your kid's progress and preferences feel coherent across every app they touch.
Coming to the App Store
TerraVoyage is in active development. Email us to hear when it ships — no marketing, no spam, just a one-shot launch announcement.
Email me at launch