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YardForge

Design a playground for a younger child, ages 9–14: put swings, a sandpit, a climbing frame and a bench on an empty plot, and five friends show what a real designer checks — fall zones, sight lines, room for a wheelchair to turn, a quiet corner, shade at noon. No score. Save it as a file. On-device.

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Built for sittings of about 20 minutes on the screen. That is our design budget, not a measurement.

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Live CCSS 6.G.A.1 / 7.G.A.1 (area, scale drawing) Inclusive design: clearance, sight lines and access (designing for a user who is not you) Hero color: #0f766e
Engagement: Modes pending

Characters who teach

Meet the cast

YardForge has a crew of designers who each see one thing a playground for small children needs: Gatewright the mentor asks who it is for; Clearwell keeps fall zones apart; Sightly checks the view from the bench; Turnabout makes sure a wheelchair can reach and turn; Hushwood keeps a quiet corner; Shadewell finds the noon shade; and Rungwise, Loosey, Wayline, Mudge and Chalkby (graded risk, loose parts, paths, soft ground, open ground) join them in the stories to come. They notice; you decide.

G

Gatewright

Designing for someone - Gatewright, the mentor, who asks one question before every piece goes down: who is this yard for, a child of four or of seven?

C

Clearwell

Fall zones - Clearwell, who walks the circle round every swing, frame and seesaw and keeps two circles from touching

S

Sightly

Sight lines - Sightly, who sits on the grown-up's bench and says which piece she cannot see

T

Turnabout

The turning circle - Turnabout, who turns a full circle (a 1.5-metre square) beside every piece and stops where a wheelchair cannot

H

Hushwood

The quiet corner - Hushwood, who keeps one corner well away from the swing for a child who needs quiet

S

Shadewell

Shade at noon - Shadewell, who stands where the noon shadow falls, and nowhere else

R

Rungwise

Graded risk - Rungwise, who lays rungs from easy to hard and lets each child pick a height

L

Loosey

Loose parts - Loosey, who leaves a pile of things to move, because a pile beats a finished thing

W

Wayline

Circulation - Wayline, who walks from piece to piece and marks where a path crosses a swing

M

Mudge

Soft ground - Mudge, who pours soft ground under anything a child can fall from

C

Chalkby

Open ground - Chalkby, who guards a patch with nothing on it, for games no one has invented yet

What's distributed-narrative methodology? →

What's inside

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Learning goal

Design a playground for a younger child, ages 9–14: put swings, a sandpit, a climbing frame and a bench on an empty plot, and five friends show what a real designer checks — fall zones, sight lines, room for a wheelchair to turn, a quiet corner, shade at noon. No score. Save it as a file. On-device.

Mentored by Gatewright — no data leaves the device.

How YardForge handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ Free — no ads, no in-app purchases
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages

Full parent privacy guide →

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