How are you feeling?
What next? Pick a door
- More like this BridgeForge Where does this math show up in life? MosaicForge Where will this tile score the most? SextantForge Where are we, by the stars?
- A bit harder CrowdForge Which lever makes the park fairer? Solitaire Lab Does this rule make solitaire better? VectorForge Where will this matrix send the point?
- Something different LevelForge Is every jump in this level fair? PowerForge Can the grid keep up with demand? PingForge Where does your data travel?
Who checks your yard
- Gatewright asks one question before every piece: who is this for?
- Clearwell walks the circle round every swing, frame and seesaw, and keeps two circles from touching.
- Sightly sits on the bench and says which piece she cannot see.
- Turnabout turns a full circle beside every piece and stops where he cannot.
- Hushwood keeps one corner far from the swing for a child who needs quiet.
- Shadewell stands where the noon shadow falls, and nowhere else.