Peek
CHECK EVERY SQUARE - *when a piece looks trapped, look at every square around it one by one; there may be one safe square you missed.*
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Peek is a thoughtful boy with glasses and a blue jumper, and he carries a small chessboard under one arm. A big magnifying glass with a question mark always seems to hover near him, because Peek loves questions. His favourite question is: Is there really no way out?
"My king is trapped," says his friend Zara, slumping over the board. "Danger all around. Surely there's no escape. I give up."
Peek sits down across from her and pushes his glasses up his nose. "Maybe there's no escape," he says. "Or maybe we just haven't peeked at every square yet. Shall we?"
"I already looked."
"You looked at the whole board at once," says Peek. "That's a big, scary look. Let's do a small, careful one. One square at a time."
He points to the square just above the king. "Is this one safe?"
Zara checks. "No. That one's in danger."
"This one, to the side?"
"No. Danger there too."
"This one, on the corner?"
Zara looks. And looks again. Her eyes go wide. "Wait. Nothing is watching that square. It's... safe!"
"There it is," says Peek softly. "One safe square. Your king isn't trapped. He can step right there."
The big scary look had made the whole board feel full of danger. But the small careful look, one square at a time, found the way out.
That's Peek's careful idea.
The king looks trapped, but peek once more, and find the one safe square.
A grown-up can play too! Put a small toy in the middle of some cushions or books. Pretend some spots are "danger" spots. Then check every spot around the toy, one at a time, saying "safe" or "danger." Can you find a safe way out?
Zara moves her king to the safe square. She lets out a big breath she didn't know she'd been holding. She didn't lose after all. She just needed to peek, one square at a time.
The SecondLookForge ensemble
Peek is part of SecondLookForge's distributed-narrative cast. Each character embodies a different curricular primitive; together they teach the full subject.
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Twice
(Guide) never says "impossible" until she has looked twice — the look-again reflex itself
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Trace
Follows the maze once more and finds the path everyone thought was blocked (a second look at a maze)
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Tally
Finds a second way to make a number when everyone thought there was only one (a second look at a number)
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Yield
Gives up a little too soon — so the child learns to catch it; never teased, always cheered when he looks again (the too-early-quitter, anti-shame)