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CrownTales on the web is built the same way as our iOS apps: private by design.
Your work stays on this device
Your progress — best scores and XP — is stored only in this browser (on-device storage). It is never sent anywhere. Clear your browser data and it's gone; nobody else can see it.
No accounts, no ads, no tracking
There is no sign-up and no login. There are no ads and no in-app purchases. There are no third-party trackers embedded in the app. The AI opponent runs entirely on this device.
Built for ages 9–14
The 400 Concepts questions come straight from the CrownTales iOS design. Losing a piece is framed as a trade to study, never a scold, and the AI opponent scales from Gentle to Sharp. A hint appears only after a first try.
Each rule set's report card
How long does a game last, does it usually end with a winner, and is it fair to whoever moves first? We did not guess: the engine played each rule set against itself 1,000 times, choosing moves at random, and counted. A long stretch with no progress is a draw: 60 moves of only kings shuffling in American and International, and 80 moves without a capture in Frisian and Giveaway (60 in Turkish). Random play is not how people play, so these numbers describe the rules, not players.
1,000 random-play games each. One move = one player's turn; a multi-jump counts as one move. Red moves first on every CrownTales board.
Game
Finished
Typical length
Ends with a winner
First player wins (of games with a winner)
Choices per turn
American checkers
100%
54 moves
98%
48%
5.2
International draughts
100%
90 moves
100%
50%
8.1
Frisian draughts
100%
70 moves
100%
48%
7.1
Turkish draughts
100%
60 moves
100%
55%
12.5
Giveaway
100%
54 moves
98%
52%
5.2
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