Privacy & how it works

CrownTales on the web is built the same way as our iOS apps: private by design.

Your work stays on this device

Your progress — best scores and XP — is stored only in this browser (on-device storage). It is never sent anywhere. Clear your browser data and it's gone; nobody else can see it.

No accounts, no ads, no tracking

There is no sign-up and no login. There are no ads and no in-app purchases. There are no third-party trackers embedded in the app. The AI opponent runs entirely on this device.

Built for ages 9–14

The 400 Concepts questions come straight from the CrownTales iOS design. Losing a piece is framed as a trade to study, never a scold, and the AI opponent scales from Gentle to Sharp. A hint appears only after a first try.

Each rule set's report card

How long does a game last, does it usually end with a winner, and is it fair to whoever moves first? We did not guess: the engine played each rule set against itself 1,000 times, choosing moves at random, and counted. A long stretch with no progress is a draw: 60 moves of only kings shuffling in American and International, and 80 moves without a capture in Frisian and Giveaway (60 in Turkish). Random play is not how people play, so these numbers describe the rules, not players.

1,000 random-play games each. One move = one player's turn; a multi-jump counts as one move. Red moves first on every CrownTales board.
Game Finished Typical length Ends with a winner First player wins (of games with a winner) Choices per turn
American checkers 100% 54 moves 98% 48% 5.2
International draughts 100% 90 moves 100% 50% 8.1
Frisian draughts 100% 70 moves 100% 48% 7.1
Turkish draughts 100% 60 moves 100% 55% 12.5
Giveaway 100% 54 moves 98% 52% 5.2

Spark & Anvil is a non-profit, 501(c)(3) pending. Apps stay free forever. This page is a plain-language summary, not legal advice.

For parents & educators Site privacy policy