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Round 3 of 16

Multi-Jump Chains

📋 What it is

One turn can chain several jumps in a row — after landing you keep jumping while more captures are available.

🗣️ Coach says

The best feeling in checkers: one piece hops over two, three, even four enemies in a single turn. If your piece lands and there is ANOTHER jump from the new square, the turn is not over — you keep going. Look for the whole chain before you commit.

🧠 Memory hook

Land, look again. If another jump is there, the turn keeps going.

😂 Giggle

Why did the king checker feel so free?
Because it can move both forward AND backward!

😲 Whoa!

The record for a single legal multi-jump in a real draughts position is a chain that clears NINE pieces in one turn — a whole army in one move.

✅ Quick check: Your piece jumps one enemy and lands where it can immediately jump a second. Is your turn over?

Say your answer out loud first — then reveal.

🪄 Trick question: In a multi-jump, can you stop halfway because you like where you landed?

Careful — think it through, then reveal.

🧪 Try it! (2 minutes)

Arrange three coins so one piece can zig-zag-jump all three. Trace the landing squares first, then do it.

⭐ Do the round to earn your star →
🤸 Brain break: Zig-zag hop: hop left-forward, right-forward, left-forward — feel the chain rhythm.