About DamaDojo
DamaDojo is a study hall for International draughts — the 10×10 game played across much of the world (also called Polish draughts). It is built for ages 15–18 who want to think seriously about the board: no cartoon mascots, no rush, just the game and the reasoning behind good moves.
How the 10×10 game differs from checkers
- Men capture both ways. A man may jump forward AND backward — so threats come from every direction, not just ahead.
- Kings fly. A crowned king slides any distance along an open diagonal and captures from range. One flying king can command the whole board.
- Capturing is forced. If a jump exists you must take one — and a chain of jumps counts as a single move. Calculating the whole chain is the heart of the game.
The three surfaces
- Play — the full 10×10 game against a graded study bot (a credible opponent that reasons a few moves ahead, not a perfect solver) or two players on one device.
- Study — pick a position and the same engine ranks every legal move by its value, so you can read why one move is stronger. This is the review habit: off the clock, no opponent.
- Coach — five real decisions (the forced jump, the capture chain, the promotion race, the flying king, endgame tempo) you reason through, then reflect on.