Coach

Pick a case. Each one is a real decision a draughts player faces — you choose, see what actually happens, then reflect. No mascots, no rush; just the reasoning behind the move. Then test it in Play or the Study board.

A real case · you decide

Selka and the forced jump

Selka — a player who forgets that in draughts you do not choose whether to capture

The idea in play: the forced capture — if a jump exists you MUST take one; the freedom is only WHICH jump.

Selka has a quiet developing move she loves — but a black man has just stepped where she can jump it. She reaches for her quiet move.

In draughts, capturing is compulsory. The instant a legal jump exists, every non-capturing move is illegal — Selka's quiet move is simply not on the board.

The skill is not "should I capture" but "which capture, and what does the position look like after". A forced move is still a move you must calculate.

A jump is available. What is Selka actually allowed to do?

The forced jump turns "attack" into "obligation" — the strongest players herd the opponent into captures that cost them.

Feel the forced jump in Play →