For grown-ups
FeelDojo teaches game feel: how a button moves, squashes and sounds when pressed, and why small timing changes matter. The ladder shows the same tiny game at four levels, from bare to too much.
The last room names the reward patterns that keep people coming back (variable rewards, near misses, countdowns, streaks). They are described so learners can spot them, never built into anything they play.
Motion respects reduced-motion settings. Nothing is stored or sent.
What it never does
- No accounts, no ads, no tracking — anything kept stays on this device.
- No streaks, timers to beat, points to chase or leaderboards.
- No chat, and nothing anyone types is sent anywhere.