About LobbyQuest
Children spend hours inside shared game rooms long before anyone explains how those rooms are kept safe — or how they fail. LobbyQuest turns that world into a design studio: the learner sets the rules of a room, runs a synthetic crowd through it, and sees which threats leak and which friends get wrongly silenced. Designing the safety is the lesson.
Build-safe, not just be-safe
SafetyForge teaches a child how to protect themselves. LobbyQuest asks them to protect everyone else — which surfaces the traps far more vividly. The age-liar shows why a room can't just ask how old someone is; the free-text lure shows why no keyword filter is enough.
The honest wall (why our rooms have no chat)
Every path to a leak-proof room ends the same way: you have to turn off open typing. That's not a limitation we hide — it's the design rule behind every Spark & Anvil "play together" room: taps and preset emotes, never free chat. LobbyQuest lets a child arrive at that conclusion by trying every other option first.
What it's good for (and what we don't claim)
LobbyQuest is practice in systems thinking about safety and in weighing the two error costs (a threat that gets through vs a friend who's wrongly blocked). It is not a moderation tool, and we make no claim it keeps a real child safer online — it's a lab for understanding how safe spaces are built.
Safe by design
- Fully synthetic. No real players, no real messages, and no chat feature — every "attempt" is a fixed pretend scenario.
- On your device. Progress stays in your browser — no account, no sign-in, nothing sent anywhere.
- No dark patterns. No timer, no streak, no score, nothing to buy.