Exploring LobbyQuest together 🛡️
Most online-safety lessons teach a child how to be safe — don't share your name, tell an adult. LobbyQuest flips it: your child becomes the designer of a shared game room and has to make it safe for everyone else. Designing the room is how they come to understand the traps in it.
1 · Set the five rules
Each rule is an honest trade-off: how players talk (open typing vs safe phrases vs emotes), who can contact whom, stranger DMs, the report button, and repeat offenders. Talk about it: "which rule do you think matters most?"
2 · Predict, then run the crowd
Before running, your child guesses how many harmful attempts will get through. Then a synthetic crowd — a polite stranger, a friend-of-a-friend with a link, an age-liar, spammers, and lots of real friends — plays the room, and the app shows exactly what leaked. Comparing the guess to the result is the learning moment.
3 · Meet Usher the penguin
When something gets through, Usher explains it in plain words and hints which rule would have caught it. The age-liar is the key one: a rule that asks "how old are you?" can be lied to — so the room has to be built safe, not just ask nicely.
4 · The big discovery
The only way to reach a leak-proof room is to turn off open typing. No filter can predict every harmful sentence, so the safest rooms use taps, safe phrases, and emotes instead of free chat — which is exactly why Spark & Anvil's own rooms have no open chat. Your child discovers our design rule by hitting the same wall we did.
Nothing here is real. There are no real players, no real messages, and no chat feature — the whole crowd is a fixed set of pretend attempts. No timers, no streaks, no score. On-device — nothing leaves your device.