Two realistic teenagers studying a 2x2 strategy grid of colored dot-tokens with prediction arrows — a calm game-theory strategy lab

🎓 Ages 15–18 · Grades 9–12 · Game Theory

NashForge

Every strategic situation has a logic to it. Read a real game, predict what rational players will do, and see the reasoning worked out — no jargon, no lectures, nothing sent anywhere.

Start here

All activities

Play & predict

Practice & teach

Concept Kits — 16 kits of game theory

From “what is a game?” to mixed strategies, backward induction, and mechanism design — anchored to AP Microeconomics game theory. Hints when you want them; progress stays on this device.

Who you’ll meet

Not mascots — everyday strategists, each one showing a single game-theory idea in action. You’ll run into them in the Strategy Lab.

  • Dahlia — plays the best move regardless of the opponent (a dominant strategy)
  • Elena — finds the stable point neither side wants to leave (Nash equilibrium)
  • Cai — chooses the mutual-best cooperative move
  • Dex — takes the tempting individual defect — the prisoner’s dilemma
  • Tao — mirrors your last move across rounds, building reputation (tit-for-tat)
  • Remy — randomizes to stay unpredictable (a mixed strategy)
  • Zara — reads whether the pie is fixed (zero-sum) or can grow
  • Ines — reasons from the end of the game back to now (backward induction)
  • Auggie — designs the rules so honesty is the best policy (mechanism design)
  • Thalia — the mentor — sets a strategic goal, plays, and guides reflection

How it works

NashForge is written to trust you — it’s about the reasoning, not memorizing terms, and a wrong prediction is just a place to learn. Your progress is saved only on this device: no accounts, nothing sent anywhere.

More ways to play

Mixed practice — revisit what you’ve learned