Playing ObbyPals together 🐐

ObbyPals is a fair-course maker for ages 6–8. Your child bridges the pits of an obstacle course, then sends Nims the goat to run it. Nims is a novice — he can only climb up one step — so the course only works if it's fair. Sit alongside them.

1 · Bridge the pits

Tap a column to stack a block. The dips are pits Nims can fall into but not climb out of. Ask: "Nims can only climb one step — is this pit bridged enough for him to get out?"

2 · Send Nims to test it

Tap Send Nims → 🐐. He runs left to right. If he gets stuck, the spot is marked, and the checklist shows which bridge still needs one more block. This is testing — the heart of making anything.

3 · Fix it, then share it

Add a block where he got stuck and send him again. When Nims runs the whole course, it's fair — tap Save this course to keep it on this device. There's no losing and nothing to score; Start over anytime.

Meet the crew

  • Nims the goat — a novice runner who can only climb up one step; he tests your course.
  • Stacky — a block you stack to bridge a pit.
  • Spotter — says the test rule: “Test it, then fix the one spot.”
  • Fairley — checks the whole run: “Every climb, start to flag.”
  • The pits — the traps you have to make fair before Nims can pass.

Ramps and stairs: fair climbs in real buildings

Nims can only climb one step at a time. Real buildings have the same rule for people, written down. A short walk you can take together:

12 along 1 up
A ramp is gentle so everyone can go up it, including on wheels. In the US the rule for a public ramp is no steeper than 1 up for 12 along (2010 ADA Standards, §405.2). ✎ Imagined · a drawing to show the idea
Stairs keep every step the same height, so your foot can guess the next one. The US rule for new public stairs: steps 4 to 7 inches high, all the same on one flight (2010 ADA Standards, §504.2). ✎ Imagined · a drawing to show the idea

On a walk, ask: "Could Nims climb this? Could someone in a wheelchair?" Then build a ramp in ObbyPals: one block more each step, never two.

What it teaches

  • Level design: a good course is one your player can actually complete.
  • Fairness: make it fair for the learner — bridge every drop to one step.
  • Build → test → fix: send the runner, find the stuck spot, fix it, try again.

We make no claim ObbyPals raises test scores. It runs entirely on your device: no account, no sign-in, nothing leaves your browser. The 3-D view is an optional extra you tap to load — the flat grid works everywhere.

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