The Pause

Which move would steady this? (there’s no “right” one — pick one and see what it does and costs)

The dot is the scene’s feeling; a move nudges it (a deterministic model, not a record of you). There is no “best” corner and no “right” move — the cost and the fit are the whole point. This is a science game about steadying feelings, not a measure of you, and nothing here is ever saved.