← Designer’s Kit

Exhibit 11 of 16

UI / UX Design

📋 What it is

UI is how a screen looks; UX is how it FEELS to use — good design makes apps clear, easy and pleasant for real people.

🗣️ Coach says

UI is the paint; UX is the experience. A beautiful app that’s confusing has good UI but bad UX. Great designers put real people first — making things clear, easy and even delightful to use. Design that serves the human.

🧠 Memory hook

UI = how it looks · UX = how it FEELS to use. People first.

😂 Giggle

Why do artists love the golden ratio?
Because it's always in perfect proportion!

😲 Whoa!

Designers test apps by watching real people get confused — every stumble shows something to make simpler.

🖼️ Curate a “People-First Design” hall — choose 4 UI/UX ideas.

You're the curator. Choose 4 pieces, write a placard for each, then open your hall. There’s no single right set — curate with a reason.

0 / 4 chosen

You always know what to do next.

The same thing works the same way everywhere.

The app shows it heard your tap (a flash, a sound).

It works for everyone — big text, good contrast.

No clutter; only what you need is on screen.

Buttons LOOK tappable so you know to tap them.

It’s hard to make a mistake, easy to undo one.

Before you open your hall, check your own work — no grade, just a curator’s eye:

🧪 Try it! (2 minutes)

Think of an app you find easy to use and name one thing that makes it feel good.

⭐ Do the round to earn your star →
🤸 Brain break: Tap test: “tap” an imaginary button and smile — “easy and clear!”