Opening the studio…

A case · you decide

Kai's game that was too big

Kai, 16 — designing a game for a two-week class game jam

The idea in play: a design ships when it is scoped to the time you have and tested on real players — the playtest, not the plan, says what to change.

Kai's pitch: an open-world fantasy game with crafting, ten bosses, a story with three endings and online multiplayer. The jam is two weeks long and Kai is working alone.

Every feature is reasonable. Together they are a year of work for a team.

A small game that is finished and played teaches more than a big one that is half-built.

How should Kai scope it?

In the playtest, three of four players never notice the boss's warning flash before it attacks. What does Kai change?

Open the studio →

What next? Pick a door

Chosen from what this app is about. What you open is remembered on this device only.