Progress report
What this report will cover
- The Double Six Set, Reading Pips (Subitizing), Tile Values
- Match A Pip End To An Open End — The Core Rule
- A Double Plays Crossways And Opens Branching Arms
- Shed All Your Tiles First; Blocked = Lowest Pips Wins
- Draw Or Pass When You Cannot Play
- Add The Values Showing At The Open Ends
- Score When The Open End Total Is A Multiple Of 5
- An Open Double Counts Its Full Pips In The Total
Skill areas
| Skill area | Best | Kits | Level |
|---|