How are you feeling?
Think it through first
Start here
Design Studio Place the one decisive tile — a bridge, a signpost, a safe start — and see if your design reasoning holds.
Playtest Lab Inspect a broken level, spot the flaw — a blind jump, an unfair spike — then pick the fix.
Level Quest A progression path through all 16 kits — clear each stop, then move on.
Design Duel 2–4 players take turns on one device — highest first-try score wins. All activities
Design a level
Design Studio Place the one decisive tile into a half-built level to hit a design goal — bridge a jump, signpost a hazard, set a safe start. Playtest Lab Spot the design flaw in a broken level, then pick the fix — learn to watch what a player would DO, not what the level says. Build your own A blank cabinet and six tiles. Build a level, run it, and see which jumps she can make. Keep it as a code or print it.
Learn & practice
Mixed practice A short round that shuffles the kits you have played, resurfaced when they are ready to review. LevelForge Sprint Race your OWN best on what you already know. Timer optional, no penalty for a miss. Trick Questions Brain-teasers with a twist — spot why the obvious design choice is a trap. Progress Your levels, days active, and how each skill area is coming along — saved on this device.
Play together
Concept Kits — 16 kits of game design
Kit 1: Game Design Basics Foundations · grades 4-5 · 25 questions Kit 2: Level Design Principles Level Design · grades 4-5 · 25 questions Kit 3: Player Psychology Player Psychology · grades 5-6 · 25 questions Kit 4: Game Mechanics Mechanics & Balance · grades 5-6 · 25 questions Kit 5: Playtesting & Iteration Playtesting · grades 6-7 · 25 questions Kit 6: Visual Storytelling in Games Look & Sound · grades 6-7 · 25 questions Kit 7: Game Balancing Mechanics & Balance · grades 7-8 · 25 questions Kit 8: Professional Game Design Foundations · grades 7-8 · 25 questions Kit 9: Sound Design and Game Audio Look & Sound · grades 4-5 · 25 questions Kit 10: Multiplayer and Social Game Design Multiplayer, Business & Tech · grades 5-6 · 25 questions Kit 11: Monetization and Game Business Multiplayer, Business & Tech · grades 6-7 · 25 questions Kit 12: Emerging Tech in Games (VR/AR/AI) Multiplayer, Business & Tech · grades 7-8 · 25 questions Kit 13: Cross-Topic Connections Foundations · grades 5-6 · 25 questions Kit 14: Real-World Applications Foundations · grades 6-7 · 25 questions Kit 15: Misconceptions & Reasoning Foundations · grades 6-7 · 25 questions Kit 16: Advanced Synthesis Foundations · grades 7-8 · 25 questions
For grown-ups — progress report →
More ways to play
😄 Brain break
Meet the cast — the characters who teach this
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Carve Level architecture -
Coax Player psychology -
Bounce Juice + feedback -
Probe Playtesting + iteration -
Ramp Difficulty curves -
Verve The core loop / the fun verb -
Crux Meaningful choice / interesting decisions -
Ajar Accessibility / options / many ways in -
Earn Honest reward / progression without manipulation -
Rebound Kind failure / forgiving losing
Ensemble stories — the cast together
What next? Pick a door
- More like this WorldForge Can Beam fly through your maze? PixelForge Which colours work together? QuestForge Who is in range of this spell?
- A bit harder FeelDojo Does this answer you, or bait you? HueForge Which colour pairing reads clearest?
- Something different StageForge Where should this actor stand? HeatForge How does this heat travel? SteadyRealm Which move would steady your friend?