← The Game Nobody Could Finish

The Fair on the Green · Sprout · ages 6-8

Also at: Grower · Reader

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Read by an AI-generated voice. The words on this page are the transcript.

The Game Nobody Could Finish

The hammer rang once. A spark jumped off the anvil and did not go out. It waited. They followed.

It was the fair's third weekend. Lan had a die and a flag in her pocket.

The booth's striped curtain swung shut behind them, and the noise of the fair went soft.

"I'll go first! I wish for a game that never ends," said Lan. "I never want the fun to stop."

Trial built it. A chase round a loop. If you get landed on, you go back to the start.

They played for an hour. Nobody won. Nobody could. Then it was time to go home for tea.

"Let's just say whoever is ahead wins," said Lan.

"Let's see how they play it," said Trial. Inkling was one space behind. Her face fell.

At the games tent, a child had a peg board. Fourteen pegs. Every jump took one away.

"One less every time," said Vault. "When the pegs run out, it's over."

Lan thought hard. She got a basket of ten acorns.

Every turn, you take one acorn. When the basket is empty, the game is over.

Then she added an idea of her own. The last acorn is worth two!

They finished three games before tea. Inkling won one on the very last acorn.

Trial gave Lan an acorn to keep. That was the third piece.

The curtain swung open, and the Green was full of fair again.

The spark dimmed to a warm dot and settled back on the anvil. The Green was just the Green again.

Back on the Green

At bedtime, Tí wanted one more game. Lan gave him five buttons. "When they're gone, it's sleep," she said.

Tell the story back to someone. Why could nobody finish Lan's first game?

Who you met

  • Trial Watch what players do, not what they say from TableForge
  • Lan a child of the Green Goes first; makes a friend in a minute
  • Inkling a child of the Green Names what she notices
  • Vault If every move takes something away, the game has to end from PuzzleForge

Every recurring character has a short tune, so you can tell who is on stage before a word is said. The tunes play only when you tap, and the Reading Access sound switch turns them off.

The Honest Page

Which parts of this story are true, stretched or made up?

True

  • In the triangle peg game every jump takes one peg off the board, so fourteen pegs can make at most thirteen jumps. The game always ends.
  • A peg solitaire board shaped like a triangle with fifteen holes is a real, old puzzle. You start with one hole empty. Source

Stretched

  • Calling the game when the bell rings does not end it. It only stops it. What we simplified: Plenty of real games do end on a clock, and that works when the players agree to it before they start. The point is that the ending should be part of the game, not a surprise.

Made up

  • The wishing booth, the loop game, the acorn basket and the fair's stall-keepers are made up.