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FeedForge

Design a feed, then watch a made-up reader named Scroll read it — and see the trade-off no feed shows you: the more it chases new things, the less you keep, even as it eats more of your minutes. Turn three dials and watch what Scroll actually remembers. A feed with a visible bottom isn't missing a feature — it's a design that respects the reader. No real brands, no timer, no streak. On-device; no account. Ages 9–14.

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In planning Swift 6 · SwiftUI · FoundationModels Media / digital literacy — analyze how a feed's design choices (novelty, depth, session limits) shape attention and retention; distinguish time spent from value kept Systems thinking — read a simple designed system's dials and predict its emergent trade-off (recall vs minutes) from the settings Hero color: #2f6fb0
Engagement: Modes pending

Distributed-narrative cast

Meet the cast

FeedForge's feed-design crew (ages 9–14) each embody one move of seeing a feed as a DESIGN — the crew IS the method: a feed is dials someone set, a reader keeps what they finish (not what they flick past), the cost is measured in minutes AND ideas, and every feed can have a visible bottom. Mentor Tobin keeps the studio honest: a feed is a choice someone made; when you can see the dials, you decide how you spend your attention. No real brands, ever. (Illustrated portraits + chapters are a tracked follow-on — R-WEB-CLONE-SPAWN-TRACKED.)

D

Dellin

A feed is a DESIGN, not the weather — someone set every dial: how much it chases new things, whether it rewards finishing, whether it ever stops

S

Scroll

The reader who reads whatever the feed hands them — the more the feed chases the next new thing, the less Scroll actually keeps

P

Pym

Measure the real cost in BOTH directions — the minutes spent and the ideas kept; you keep what you finish, not what you flick past

F

Feo

Every feed can have a visible bottom — it stops on purpose; nothing scrolls forever and there is no streak asking you back

T

Tobin

(Mentor) — a feed is a choice someone made; when you can see the dials, you decide how you spend your attention. No real brands, ever.

What's distributed-narrative methodology? →

What's inside

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Learning goal

Design a feed, then watch a made-up reader named Scroll read it — and see the trade-off no feed shows you: the more it chases new things, the less you keep, even as it eats more of your minutes. Turn three dials and watch what Scroll actually remembers. A feed with a visible bottom isn't missing a feature — it's a design that respects the reader. No real brands, no timer, no streak. On-device; no account. Ages 9–14.

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Question kits

16 curriculum-aligned kits × 25 questions = 400 questions per app, mapped to recognized standards.

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On-device AI mentor

FoundationModels-powered hints, feedback, and adaptive difficulty — all running locally.

Mentored by Tobin — on-device AI, no data leaves the device.

How FeedForge handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ No ads, no in-app purchases — you pay once
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ Parental controls + session limits + content filters built in

Full parent privacy guide →

Built with ForgeKit

FeedForge runs on ForgeKit — the open-source Swift Package Manager framework that powers every Spark & Anvil app. ForgeKit ensures consistent accessibility, COPPA compliance, and design language across the portfolio, so your kid's progress and preferences feel coherent across every app they touch.

Coming to the App Store

FeedForge is in active development. Email us to hear when it ships — no marketing, no spam, just a one-shot launch announcement.

Email me at launch

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