Academics
FeelDojo
The craft of how a press feels. Press twelve versions of one button, climb a ladder of four juice levels to find where it gets better and where it tips into noise, then learn the line between a response and a reward. Ages 15–18.
▶ Play it nowBuilt for sittings of about 25 minutes on the screen. That is our design budget, not a measurement.
#2e0b29 What's inside
Learning goal
The craft of how a press feels. Press twelve versions of one button, climb a ladder of four juice levels to find where it gets better and where it tips into noise, then learn the line between a response and a reward. Ages 15–18.
Question kits
16 curriculum-aligned kits × 25 questions = 400 questions per app, mapped to recognized standards.
On-device AI mentor
FoundationModels-powered hints, feedback, and adaptive difficulty — all running locally.
How FeelDojo handles your kid's data
- ✅ All progress, settings, and AI-generated content stays on the device
- ✅ No analytics, no tracking, no third-party SDKs
- ✅ No ads, no in-app purchases — you pay once
- ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
- ✅ Parental controls + session limits + content filters built in
FeelDojo runs on ForgeKit — the open-source Swift Package Manager framework that powers every Spark & Anvil app. ForgeKit ensures consistent accessibility, COPPA compliance, and design language across the portfolio, so your kid's progress and preferences feel coherent across every app they touch.
Coming to the App Store
FeelDojo is in active development. Email us to hear when it ships — no marketing, no spam, just a one-shot launch announcement.
Email me at launch