Academics
SnapTots
Crayon-and-paper practice checked with Blink the firefly (ages 3–5): do a page of counting, letters, and first sounds with a crayon, then check it together — Blink lights up when you find the answer. A grown-up can print a page too. On-device — no photo is ever taken, saved, or sent.
▶ Play it nowScreen-light: about 5 minutes on the screen. Most of the play happens off it, with real things and real people.
Meet your mentor
Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning.
Mentored by Blink
#D98A2B Characters who teach
Meet the cast
Blink the firefly lights up when the answer is found. Kea is learning letters, Ribbet is learning to count, and Crayon is the marks your child makes. Each friend has a gentle read-aloud story.
Blink
the firefly who lights up when you find the answer
Read chapter →
Kea
the bird learning her letters — your page teaches her
Read chapter →
Ribbet
the frog learning to count — your page teaches him
Read chapter →
Crayon
helps you make your marks on the paper
Read chapter →
Browse all chapters → · What's distributed-narrative methodology? →
What's inside
Learning goal
Crayon-and-paper practice checked with Blink the firefly (ages 3–5): do a page of counting, letters, and first sounds with a crayon, then check it together — Blink lights up when you find the answer. A grown-up can print a page too. On-device — no photo is ever taken, saved, or sent.
Mentored by Blink — no data leaves the device.
How SnapTots handles your kid's data
- ✅ All progress, settings, and AI-generated content stays on the device
- ✅ No analytics, no tracking, no third-party SDKs
- ✅ Free — no ads, no in-app purchases
- ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
- ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages