Academics
WellnessForge
Build health literacy through nutrition analysis, evidence-based substance abuse prevention, first aid simulations, and social-emotional learning — using the research-proven Life Skills Training model rather than fear-based approaches. Ages 9-14.
▶ Play it nowBuilt for sittings of about 20 minutes on the screen. That is our design budget, not a measurement.
Meet your mentor
Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning. On-device AI personalizes the mentor's responses to your kid's progress — never connecting to a server, never collecting data.
Mentored by Vita
#81C784 WellnessForge is a health, nutrition, and life skills academy for ages 9-14 where students learn evidence-based health education — nutrition analysis, first aid, mental health skills, personal health habits, and safety decisions — aligned to National Health Education Standards (NHES 1-8). Parents can review content and control access through the built-in parent portal.
Characters who teach
Meet the cast
WellnessForge's characters each practice one healthy-choices skill. Read checks what a food label really says, Pause says no under pressure, Steady breathes and calms down before deciding, Mend knows basic first aid, and Ask finds a trusted adult for help. Dawn, Drowse, Relish, Romp, and Shore cover naming feelings, rest, gratitude, joyful movement, and personal boundaries. Vita is the mentor who guides them.
Read
Nutrition-label literacy — what the package actually says vs. claims
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Pause
Refusal craft — practiced 'no' moves under social pressure
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Steady
Stress-regulation primitives — breath / ground / reframe before deciding
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Mend
First-aid response — assess / call / care framing
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Ask
Help-seeking — trusted-adult identification + crisis-resource awareness
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Dawn
Naming feelings — putting a word to what you feel
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Drowse
Sleep + rest — treating rest as fuel, not laziness
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Relish
Gratitude + savoring — noticing the small good things
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Romp
Joyful movement — moving your body because it feels good
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Shore
Boundaries + consent — your body, your yes and your no
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Browse all chapters → · What's distributed-narrative methodology? →
What's inside
Learning goal
Build health literacy through nutrition analysis, evidence-based substance abuse prevention, first aid simulations, and social-emotional learning — using the research-proven Life Skills Training model rather than fear-based approaches. Ages 9-14.
Question kits
16 curriculum-aligned question kits, 400 questions in all, mapped to recognized standards.
On-device AI mentor
FoundationModels-powered hints, feedback, and adaptive difficulty — all running locally.
Mentored by Vita — on-device AI, no data leaves the device.
How WellnessForge handles your kid's data
- ✅ All progress, settings, and AI-generated content stays on the device
- ✅ No analytics, no tracking, no third-party SDKs
- ✅ Free — no ads, no in-app purchases
- ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
- ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages
WellnessForge runs on ForgeKit — the open-source Swift Package Manager framework that powers every Spark & Anvil app. ForgeKit ensures consistent accessibility, COPPA compliance, and design language across the portfolio, so your kid's progress and preferences feel coherent across every app they touch.
Coming to the App Store
WellnessForge is in active development. Email us to hear when it ships — no marketing, no spam, just a one-shot launch announcement.
Email me at launch