Bo & Bay
BISHOP MOVE — *slides any number of squares diagonally only; each bishop stays forever on ONE colour of square; cannot jump over pieces.*
A story read by Bo & Bay
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Poppy has twin friends who move like nobody else: Bo and Bay, the bishops. They wear pointy little hats and glide instead of walk — swoosh! — along slanty diagonal paths.
Bo and Bay are twins, but they are never on the same colour. Bo lives on the dark squares and glides only on dark-square diagonals. Bay lives on the light squares and glides only on light-square diagonals. "I stay on my colour forever!" they both sing.
"How far do you glide?" asks Poppy. "As far as the slanty path goes!" says Bay, gliding swoosh across three light squares. "But only slanty," says Bo. "Never straight up or across — that's Rooky's job. We're the diagonal twins."
One time little Bo tried to hop onto a light square to play with Bay. Bonk! — Bo just bounced right back. Bo can't leave the dark squares, ever. Bo laughed. "That's okay! Bay glides the light, I glide the dark — together we cover everything!" In Pawnmeadow, being different is what makes the twins a great team.
Say it with Bo and Bay, out loud: "Bo glides dark, Bay glides light — always slanty, always diagonal!"
When the twins glide together — one on dark, one on light — their slanty paths cross the whole board. Bo and Bay feel happy gliding side by side, each on their own bright colour. "Two twins, two colours, one slanty family," they say. "That's us!"
The PawnPals ensemble
Bo & Bay is part of PawnPals's distributed-narrative cast. Each character embodies a different curricular primitive; together they teach the full subject.
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Poppy
Pawn (hero) — a tiny brave pawn-kid who marches straight ahead one step (two on the first) and taps the corner to capture; never moves backward
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Rooky
Rook — a friendly walking tower who strolls in straight lines (up, down, side to side), never corners
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Hoppy
Knight — a little pony who hops two-then-one in an L and is the only piece that jumps right over others
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Queen Quill
Queen — a gentle, powerful queen-kid who glides any direction (straight or diagonal), near or far
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King Cozy
King — a sleepy, gentle king-kid who takes one slow step any direction; the piece everyone keeps safe (checkmate = trapped-and-safe, never captured)