Rooky

ROOK MOVE — *slides any number of squares in a straight line: up, down, left, or right; never diagonally; cannot jump over pieces.*

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01 Opening
Rooky beat 1 of 5

02 Rooky
Rooky beat 2 of 5

Poppy has a big, friendly friend named Rooky. Rooky is a rook — a tall, sturdy little tower with stubby legs and a gentle, steady smile.

03 Rooky
Rooky beat 3 of 5

Rooky loves straight lines. "Up and down," says Rooky, marching along one lane. "Side to side," says Rooky, sliding straight across. That's ALL the ways Rooky goes — straight, straight, straight.

"How far, Rooky?" asks Poppy. "As far as I like!" says Rooky. "One square, or three, or all the way across — as long as the path is clear and straight."

04 Rooky
Rooky beat 4 of 5

There is one thing Rooky just cannot do: turn a corner in one move. No slanty steps. No diagonals. "Corners make me dizzy!" laughs Rooky. "I'm a straight-line tower through and through."

One day Rooky wanted to reach a slanty corner square and tried to go diagonal. Wobble, wobble — nope! It just isn't a rook thing to do. Rooky wasn't sad. Rooky just chuckled, picked a straight path instead, and slid right along it. In Pawnmeadow, we try the right way and feel good, not bad.

05 Closing
Rooky beat 5 of 5

Say it with Rooky, out loud: "Rooky walks straight lines — never, ever corners!"

When two towers stand guard in straight lines, the whole board feels safe and tidy. Rooky feels calm and strong doing what a tower does best. "Straight and steady," says Rooky, standing tall. "That's me."

The PawnPals ensemble

Rooky is part of PawnPals's distributed-narrative cast. Each character embodies a different curricular primitive; together they teach the full subject.

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