Before you start
Most popular
Play a Friend Pass-and-play go on one device — place stones, capture, and balance territory, face to face.
Learn to Play The whole game from the start — liberties, capture, two eyes to live, and how territory is counted.
Life & Death Read a corner — can this group make two eyes and live, or is it already dead? Reading is the skill.
Shape Drills Short drills on the basic shapes — the ladder, the net, and the eye that keeps a group alive. All activities
Play & learn
Play a Friend (pass-and-play) Two players share one device and take turns on the board — place stones, capture, and balance territory, face to face. Play a Friend (room code) Share a room code and play a friend on the same board — a quick networked match. Learn to Play The whole game from the start — liberties, capture, the two eyes a group needs to live, and how territory is counted. Capture Go (first capture wins) The quickest way to learn Go — the first player to capture a stone wins, on a small 7×7 board. Perfect for a first game. Go on 13×13 The classic step up from 9×9 — a bigger 13×13 board with more room for real territory and fighting. Same rules, same friendly opponent. Board Studio A free board to set up a position and try ideas — no clock, no score, just the stones. My Games Every game you play against the computer is saved on this device — replay it move by move and see how the territory took shape. Nothing leaves the device.
Sharpen your reading
Life & Death Read a corner — can this group make two eyes and live, or is it already dead? Reading is the whole skill. Shape Drills Short drills on the basic shapes — the ladder that chases a stone to the edge, the net, and the living eye. Pattern Trainer Learn the recurring shapes — the joseki corners and tesuji moves that come up again and again. Endgame Trainer The endgame where a point or two decides the whole board — take the biggest move first. Predict the Move Call the best move — or whether a group lives — BEFORE the reveal, then find out why. A guess is the point.
Practice & together
Mixed Practice A short round across the kits you have played — brought back to make it stick. Reading Rush Race your OWN best on life-and-death you already know. Timer optional, no penalty for a miss. Sharpen Up — a calm sprint Quick recall of kits you have mastered. Self-paced; turn on a timer only if you want one. Trick Questions Brain-teasers with a twist — spot why the obvious move is a trap. Teach the Cast Teach a go idea to a cast member still learning it — teaching makes it stick. Stone Duel (hotseat) 2–4 players take turns on one device — same questions for everyone, highest first-try score wins. Stone Quest — the map A progression trail through every kit. Clear each stop of real practice, then move on. Progress Your levels, streak, and how each skill area is coming along — saved on this device.
Concept Kits — 16 kits of go strategy
Kit 1: The Board & Basics The Board & Basics · grades gr4-5 · 25 questions Kit 2: Liberties & Capture Liberties & Capture · grades gr4-5 · 25 questions Kit 3: Connecting & Cutting Connecting & Cutting · grades gr4-5 · 25 questions Kit 4: Eyes & Life Eyes & Life · grades gr5-6 · 25 questions Kit 5: Life & Death Life & Death · grades gr6-7 · 25 questions Kit 6: Territory Territory · grades gr5-6 · 25 questions Kit 7: Ko & Repetition Ko & Repetition · grades gr6-7 · 25 questions Kit 8: The Opening (Fuseki) The Opening (Fuseki) · grades gr6-7 · 25 questions Kit 9: Influence vs Territory Influence vs Territory · grades gr7-8 · 25 questions Kit 10: Good Shape Good Shape · grades gr7-8 · 25 questions Kit 11: Ladders & Nets Ladders & Nets · grades gr7-8 · 25 questions Kit 12: The Endgame (Yose) The Endgame (Yose) · grades gr7-8 · 25 questions Kit 13: Handicaps & Komi Handicaps & Komi · grades gr7-8 · 25 questions Kit 14: Etiquette & the Spirit of Go Etiquette & the Spirit of Go · grades gr7-8 · 25 questions Kit 15: Reading & Common Mistakes Reading & Common Mistakes · grades gr7-8 · 25 questions Kit 16: Putting It Together Putting It Together · grades gr7-8 · 25 questions
More ways to play
😄 Brain break
Meet the cast — the characters who teach this
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Patient Bamboo Patience and slow growth — long-game positioning -
Hungry Crane Capture instinct — taking what's available -
Master Snail Deliberate strategy — every move considered -
Sparring Tiger Aggressive contact — direct attacks and clashes -
Clever Gecko Sacrifice — give up the small stone to win the bigger prize -
Nimble Cat Good shape — the most work from the fewest stones -
Tidy Mouse Endgame — the small edge-moves that quietly decide it -
Two-Eyed Owl Life and two eyes — a group that cannot be captured -
Weaver Ant Connection — linked stones are strong, cut stones weak -
Wide Heron Territory and influence — claiming space by standing wide
Ensemble stories — the cast together
📚 Books for StoneSong
- Storybook
- Storybook (advanced)
- Activity book
- Strategy book
- Strategy puzzle workbook
- Flash cards
- Joke book
- Poster