Forty Stories
A forty-piece army has twelve kinds of piece. Each one has a job. In these short audio dramas, the pieces tell you what their job is, in their own words. Each episode is about two minutes.
40 of 40 episodes · start anywhere
The Moonstone
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Episode 7
The Moonstone That Moved
Never set up the same way twice.
Brambles
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Episode 35
The Bramble Who Never Moved
A bramble does its job by staying put.
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Episode 36
The Bramble Who Closed the Road
A bramble can close a road.
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Episode 37
The Bramble the Badger Found
Every defence has an answer.
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Episode 38
The Bramble Ursa Met
Even the strongest piece loses to a bramble.
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Episode 39
The Bramble Nobody Touched
A threat can work without ever being used.
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Episode 40
The Last Bramble and the Forty
Every piece in the army has a job.
Puck, the spy
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Episode 33
Puck, the Smallest Piece
The spy only wins when it moves first.
Runners (2)
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Episode 1
The Runner Who Was Sent
Pay with the cheapest piece that still buys the answer.
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Episode 6
The Runner Who Gave Itself Away
How a piece moves is evidence.
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Episode 9
The Runner Who Found an Empty Road
A run that meets nobody still teaches you something.
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Episode 10
The Runner Who Walked Slowly
A piece can hide what it is by how it moves.
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Episode 11
The Runner Who Marked the Bramble
A piece that goes home can still leave a map for its team.
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Episode 12
The Runner Saved for Last
Keep one cheap question for the end of the game.
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Episode 13
The Runner Who Watched the Lane
A long straight line is easy to watch.
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Episode 14
The Runner Who Caught the Spy
Even the weakest runner beats the spy.
Badgers (3)
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Episode 15
The Badger Who Cleared the Bramble
Only a 3 can clear a bramble.
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Episode 16
The Badger Who Waited for the Job
Save a special piece for the job only it can do.
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Episode 17
The Badger Who Met the Guard
A bramble is often guarded, so clear the guard first.
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Episode 18
The Badger and the Boxed Moonstone
When the Moonstone is boxed in by brambles, only a badger can win.
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Episode 19
The Badger Who Counted
Counting the pieces that are gone tells you what is left.
Fours
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Episode 2
The Four Who Sat Still
Set fair decoys, and treat still pieces as questions.
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Episode 20
The Four Who Stood Guard
Guard a bramble with a piece that beats a 3.
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Episode 21
The Four Who Stepped Back
Stepping away is a move too.
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Episode 22
The Four Who Made the First Meeting
The first meeting of a game tells both armies something.
Fives
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Episode 3
The Five Who Walked Tall
A bold piece looks strong until someone tests it. Spend the bluff where the turns are worth the most.
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Episode 23
The Five Who Held the Middle
The three lanes between the lakes are where the armies meet.
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Episode 24
The Five Who Cornered a Runner
You can't catch a runner in the open; trap it against an edge.
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Episode 25
The Five Who Stayed Home
Keep some strength near your own Moonstone.
Sixes
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Episode 5
The Six Who Shuffled
Three times back and forth, then find a new path, so every game reaches an ending.
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Episode 26
The Six Who Was Seen
Once a piece is seen, the other side knows exactly what beats it.
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Episode 27
The Six Who Asked the Wrong Piece
Send the right piece to ask about a still one.
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Episode 28
The Six Nobody Saw
A piece nobody has seen is still a question for the other side.
Sevens
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Episode 29
The Seven Who Opened the Door
Each piece does the part only it can do.
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Episode 30
The Seven Who Became the Strongest
When the bigger pieces are gone, a middle piece can be the strongest on the board.
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Episode 31
The Seven Who Remembered Who Moved
A piece that has moved can't be the Moonstone or a bramble.
Eights
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Episode 4
The Two Eights
Before you trade, look at who stands behind each piece.
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Episode 32
The Last Eight
The last of a kind is worth more than one of many.
The nine
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Episode 8
The Nine in the Middle
A hidden piece is powerful because it is a question. Answer the questions cheaply, and the game opens up.
Ursa, the 10
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Episode 34
Ursa, the Strongest Piece
Even the strongest piece has two things to be careful of.