HollowPals
Two villages, two ponds, and a Moonstone hidden on each side. You can’t see their pieces — so watch how they move!
🦉 Hide your village →How do you feel?
How to play
- 🙈 Hide. Put your eight animals and your Moonstone in your two rows. Nobody else sees where.
- 🐾 Move. Take turns moving one piece one square. The hares can run far in a straight line.
- 🤝 Meet. When two pieces meet, both turn over. The smaller one goes home to nap.
- 🌙 Find. Reach the other village’s Moonstone to win.
Who does what in Hollowmere
- the Moonstone never moves. Find the other village’s Moonstone to win.
- Ursa is the biggest. She tags anyone home — except Puck, if he reaches her first.
- Lupa is next biggest. Only Ursa can tag her home.
- Burdock is the only one who can clear a bramble.
- Skipwell & Hopwell can run many squares in a straight line — so moving far gives them away.
- Puck is the smallest — but if he reaches Ursa first, he tickles her home.
- Briar never moves. Anyone who bumps her goes home — except Burdock.
More ways to play
- 🐇 Hare’s Map — where can a hare run in one go?
- 🔦 Moonstone Hunt — one puzzle a day: find the Moonstone in four looks.
Meet the cast — the characters who teach this
-
Mosswick (Mentor, a quiet owl) - asks which of their pieces has not moved yet, and what it could be -
Ursa A big bear - the strongest; she tags anyone home except Puck, if he reaches her first -
Lupa A wolf - next biggest; only Ursa can tag her home -
Puck A tiny mouse - the smallest, but he tickles Ursa home when HE strikes first -
Burdock A badger - the only one who can clear a bramble -
Skipwell A hare - runs many squares in a straight line, so moving far gives him away -
Hopwell A hare - looks first and runs fast; cheap to send, often goes home -
Briar A bramble - never moves; anyone who bumps her goes home, except Burdock