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Grid Balancer Allocate solar, wind, hydro, nuclear & gas to meet demand — hit clean-energy goals without a brownout.
Day-Cycle Grid Keep a city powered dawn to night as the sun, wind, and demand shift — then see your whole-day cost & carbon.
Circuit Lab Wire bulbs in series or parallel and predict current, power & brightness — Ohm’s law hands-on.
PowerForge Journey A path through every kit — clear each stop of real practice, then move on. All activities
Engineer & investigate
Grid Balancer Match supply to real demand exactly — watch the supply, cost, and CO₂ meters as you hit clean-energy goals. Day-Cycle Grid Re-balance the same grid across a full day — dawn, midday sun, evening peak. Energy-Conversion Chain Trace energy from source to use and see where it slips away as waste heat — never lost, only converted. Energy Ramp Release a cart and watch potential energy become motion — predict the speed and where the energy goes. Where Does the Energy Go? Old bulb 10%, LED 40%, motor 90% — predict which wastes the most, then see the useful/waste split. Circuit Lab Series or parallel — predict current, power, and brightness before the meters reveal it. Teach the Cast Teach an energy idea to a cast member still learning it — teaching makes it stick.
Practice & play
Concept Kits 16 kits · 400 questions from forms of energy to the grid, renewables & nuclear — a hint after a first miss. Mixed Practice A short round across the kits you have played — brought back to make it stick. PowerForge Sprint Race your OWN best on what you already know. Timer optional, no penalty for a miss. Trick Questions Brain-teasers with a twist — spot why the obvious answer is a trap. PowerForge Duel 2–4 players take turns on one device — same questions, highest first-try score wins. Or open an online room. Progress Your levels, days active, and how each skill area is coming along — saved on this device. Progress report For grown-ups — a private on-device snapshot mapped to the skill areas. Export a CSV or print.
More ways to play
Meet the cast — the characters who teach this
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Sprint Kinetic energy (motion) -
Perch Potential energy (stored / position) -
Trade Energy conversion (one form → another) -
Keep Conservation / efficiency (the law) -
Mix Source diversification / renewable + storage -
Blaze Power vs energy / rate -
Steep Potential difference / driving force -
Grip Resistance / friction -
Scatter Entropy / spreading -
Seep Heat transfer
Ensemble stories — the cast together
What next? Pick a door
- More like this CircuitForge Will this circuit light the bulb? MachineForge How much easier does this machine make it? PrismForge Where will the light ray go?
- A bit harder HeatForge How does this heat travel? WaveForge What does this sound wave look like? RiverForge Where will the rainwater go?
- Something different WitQuest Can your wits beat the villain? CircleQuest Which reading job will you take? MakerForge Will this part print cleanly?