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RiverForge
Rain doesn’t go wherever it likes. It rolls to the lowest step it can see — again and again — until it pools.
🔮 Open the watershed console →The whole landscape runs on one rule
- 💧 Flow & ponds. A drop rolls to its lowest neighbour; a square lower than all four has nowhere to go, so the water pools — a pond.
- ⛰️ The divide. A ridge splits the rain: one side drains to one pond, the other side to another. The line between is the watershed divide.
- 🌊 Floods are paths joining. Many squares’ paths merge onto the low ones, so those carry the most water and flood first — not more rain, just more paths meeting.
- 🧱 Levees move water. Wall off one low spot and the water reroutes to the next — protecting one place can flood another.
Meet the crew — the shape of a watershed
- Divide is the ridge along the top — the line that sends rain on one side to one river and rain on the other to a different one.
- Slope is the rule every drop obeys: always take the lowest step down, never uphill.
- Channel is where many paths merge into one — the square that carries the most water, and floods first.
- Basin is the low pond at the end of the journey, where all the water finally pools.
- Delta (mentor) is the wise river-mouth who’s seen where all water ends up, and reminds the crew that a levee doesn’t remove water — it just moves where it collects.