Meet the cast — the characters who teach this
-
Semi (Guide) the ant who turns a broken run into a question that points at the bug -
Loop The `every N ticks` repeat — runs a step again and again so the hero keeps walking -
Tapper The `when touch` event — fires the instant the hero lands on a thing -
Remma The variable — remembers how many keys and coins the hero has picked up -
Iffy The `if … then` conditional — only opens the door once `keys ≥ 1` is really true