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Geometry

11 apps to play — grouped by age.

Ages 6–8 · Grades 1–3

Ages 9–14 · Grades 4–8

Spatial Reasoning & 3-D Geometry

VoxelForge

Ages 9–13 · Gr 4–8 Level 3

Turn 3-D shapes in your head and build them block by block — spot the true rotation (turned, not flipped) and stack a shape one flat layer at a time. A hands-on spatial-reasoning lab. Ages 9–14.

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Math / Functions

FunctionForge

Ages 12–13 · Gr 7–8 Level 4

Step into the function workshop: feed numbers into a machine, watch what comes out, and crack the hidden rule. Build y = mx + b on a coordinate grid to match a target line, read slope and intercept off a graph, and try the vertical line test — then practice functions, tables, expressions, and pre-algebra across 16 kits. On-device; works with the sound off.

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Math

GeometryForge

Ages 11–13 · Gr 6–8 Level 3

Make angles with a live protractor, build polygons and reason about their angle sums, slide/flip/turn shapes on a grid, find lines of symmetry, and stretch a geoboard to an exact area — plus 17 kits of geometry.

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Mathematics

BridgeForge

Ages 10–12 · Gr 5–7 Level 3

Build bridges between math and everything else. Match a math idea — ratio, symmetry, rate, probability — to the real-world moment in art, music, science, sport or code that actually uses it. Plus cross-curricular Concepts checks. Ages 9–14.

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Math

MasteryForge

Ages 12–13 · Gr 7–8 Level 5

Adaptive math practice that picks your next problem at the edge of what you know — extend, consolidate, or stretch — across fractions, geometry, functions, and more.

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Math

FlickForge

Ages 9–13 · Gr 4–8 Level 3

The physics of the flick, for ages 9–14: predict where a struck disc will come to rest — after it banks off a rail (angle in = angle out), slows to a stop (friction), or passes its momentum to another disc (the carrom strike). You call the landing band, then the deterministic sim reveals the path so you can reconcile. Plus a free table to experiment on. On-device; nothing leaves your device.

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Math

CreaseForge

Ages 10–13 · Gr 5–8 Level 4

Every time you fold a piece of paper, you are doing geometry: the crease is a mirror, and whatever was on one side lands as its reflection on the other. Fold across a line and a dot mirrors straight over it; fold one edge onto another and you bisect the angle exactly — no protractor. Predict where a fold lands, then mirror a point yourself in the lab. Real, tiny, deterministic maths — no internet. Ages 9–14.

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Ages 15–18 · Grades 9–12

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