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Life Science
14 apps to play — grouped by age.
🎈 Ages 6–8 · Grades 1–3
🎒 Ages 9–14 · Grades 4–8
GrowForge
Ages 9–12 · Gr 4–7 Level 2
Predict what a plant needs to thrive, then watch the science decide — read a plant’s light, water, soil, warmth, and food and guess which one is holding it back most, before the growth model reveals the answer and why. Explore a plant cell under the microscope, and practice with 16 kits of plant science, from seeds and photosynthesis to genetics and ecosystems. On-device, no accounts, no location, nothing leaves the device.
Play GrowForge →
WildLens
Ages 9–11 · Gr 4–6 Level 1
Become a Species Detective and identify wildlife from its field marks — group, habitat, diet, when it’s active, size — with no camera needed, build each habitat’s food web and see why energy runs out near the top, then practise ecology across 16 kits of classification, adaptations, biodiversity, and conservation.
Play WildLens →
BiomeForge
Ages 9–12 · Gr 4–7 Level 3
Build a small living world and keep it in balance. Stock an aquarium or terrarium with producers, consumers, and decomposers in the Biome Builder and watch the balance model react; predict the ripple through a food web before a species is added or removed in the Food-Web Lab; and practice ecology across 16 kits. Food webs, energy flow, and ecosystem balance — on-device, no accounts, no ads.
Play BiomeForge →
EcoSphere
Ages 10–12 · Gr 5–7 Level 3
Explore Earth as a living web of connected parts. Pull one thread in the Ecosystem Lab — remove the otters, bring back the wolves — and watch the trophic cascade ripple up and down the food chain. Then predict how a real conservation project turns a broken ecosystem around before the model reveals it, and practice ecosystems, energy flow, biomes, and conservation across 16 kits. Hope-forward and on-device; works with the sound off.
Play EcoSphere →
DepthQuest
Ages 9–12 · Gr 4–7 Level 2
Dive the ocean’s zones — predict how pressure, light and temperature change with depth, match deep-sea adaptations, and practice 16 marine-science kits.
Play DepthQuest →
BioForge
Ages 10–12 · Gr 5–7 Level 2
Explore a cell and a body diagram tap by tap, build an ecosystem food web from producer to decomposer, and practice biology from cells to evolution across 16 kits.
Play BioForge →
TraitForge
Ages 11–13 · Gr 6–8 Level 4
Step into the genetics lab: build the complementary DNA strand base by base, transcribe DNA into mRNA and read the codon chart, fill a Punnett square to predict offspring, work backwards from an offspring ratio to name the parents, and fix a point mutation like a gene editor — then practice inheritance, mutations, biotech, and evolution across 16 kits. On-device; works with the sound off.
Play TraitForge →
CosmosForge
Ages 11–13 · Gr 6–8 Level 4
Watch a star live and die in the Stellar Evolution lab, peer inside a black hole and feel gravity stretch time, climb the Cosmic Distance Ladder, and practice astronomy & astrophysics across 16 kits.
Play CosmosForge →
🎓 Ages 15–18 · Grades 9–12
OutbreakForge
Ages 15–18 · Gr 9–12 Level 4
Epidemiology you can run, for ages 15–18. Pick a synthetic outbreak, predict what happens, then a deterministic SIR/SEIR model computes it — the curve, R₀, the herd-immunity threshold. Then you decide: vaccinate, reduce contact, and weigh cases prevented against the cost of restriction. No made-up people are harmed and there’s no single right answer. On-device, synthetic populations only.
Play OutbreakForge →
ShiftForge
Ages 15–18 · Gr 9–12 Level 4
The science of your sleep, for ages 15–18. Pick a schedule and the two-process model shows your alertness hour by hour — when you’ll be sharp, when you’ll crash — plus your week’s sleep debt. Then test a claim: does a later school start or a screen-free bedtime really help? Sleep as a science topic, not a tracker: nothing is recorded, and it’s not medical advice.
Play ShiftForge →
DriftForge
Ages 15–18 · Gr 9–12 Level 4
Selection has a direction; drift is pure luck — and in a small population, luck wins. DriftForge runs evolution on synthetic beetles: predict an allele’s frequency after a generation of selection, drift, migration or a bottleneck, then reveal the maths — and run 24 generations yourself to watch selection trace a smooth curve while drift wanders and a crash loses an allele by chance. Ages 15–18.
Play DriftForge →
HelixQuest
Ages 15–18 · Gr 9–12 Level 5
Predict how the alleles will sort, then a real Punnett-square engine computes the cross and proves you right. Genetics, cells, evolution, ecology — for teens.
Play HelixQuest →
ShapeForge
Ages 15–18 · Gr 9–12 Level 5
Shape follows sequence: predict what a protein segment folds into, what buries in the core, and how one changed letter (sickle-cell) reshapes it. The reasoning behind the AlphaFold era. For teens.
Play ShapeForge →