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IsleForge

The trade-and-build flagship for ages 9–14: settle the island of Gullwick, roll for goods, and TRADE for what you need — the deal is the lesson. Play three island characters or pass-and-play; first to rebuild the most (8 points) wins. On-device, no accounts, no robber (the Commons shares instead of stealing).

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Built for sittings of about 20 minutes on the screen. That is our design budget, not a measurement.

IsleForge mascot

Meet your mentor

Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning.

Mentored by Zara

IsleForge mascot
Live Economics — gains from trade & scarcity (C3 Framework) Probability & expected value (dice-pip likelihood) Strategy & spatial reasoning (placement optimization) Hero color: #0E7490
Engagement: Modes pending

What's inside

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Learning goal

The trade-and-build flagship for ages 9–14: settle the island of Gullwick, roll for goods, and TRADE for what you need — the deal is the lesson. Play three island characters or pass-and-play; first to rebuild the most (8 points) wins. On-device, no accounts, no robber (the Commons shares instead of stealing).

Mentored by Zara — no data leaves the device.

How IsleForge handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ Free — no ads, no in-app purchases
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages

Full parent privacy guide →

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