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Make-Ten Pyramid

Clear a pyramid of number cards by pairing cards that make the target — Make 5, Make 10, or a Big pyramid. Every deal is checked by a solver so it can always be cleared, a wrong pair just shows its sum, and undo is unlimited. Stuck? Tenley the owl shows the next pair and why. Number bonds become a card game — no timer, no score to chase, on-device, no account. Ages 6-8.

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In planning Swift 6 · SwiftUI · FoundationModels Mathematics / CCSS 1.OA.C.6 - add within 20, fluently within 10; make ten (e.g. 8 + 2) as a strategy Mathematics / CCSS K.OA.A.4 - for any number from 1 to 9, find the number that makes 10 when added to it Hero color: #D9822B
Engagement: Modes pending

Distributed-narrative cast

Meet the cast

Make-Ten Pyramid's number friends each embody one NUMBER BOND — the crew IS the arithmetic (each friend wears their number as dots, never a digit). Sevvy and Threeby are best friends who always make ten together. Fivefold looks for another five — two fives make ten. Captain Ten needs no partner at all. Mentor Tenley, the owl, asks which card is still missing its partner.

Sevvy portrait

Sevvy

A seven who always makes ten with best friend Threeby (7 + 3 = 10)

Threeby portrait

Threeby

A three who always makes ten with best friend Sevvy (3 + 7 = 10)

Fivefold portrait

Fivefold

A five who looks for another five - two fives make ten

Captain Ten portrait

Captain Ten

A ten who clears all on its own - no partner needed

Tenley portrait

Tenley

(Mentor, the wise owl) - asks which card is still missing its partner

What's distributed-narrative methodology? →

What's inside

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Learning goal

Clear a pyramid of number cards by pairing cards that make the target — Make 5, Make 10, or a Big pyramid. Every deal is checked by a solver so it can always be cleared, a wrong pair just shows its sum, and undo is unlimited. Stuck? Tenley the owl shows the next pair and why. Number bonds become a card game — no timer, no score to chase, on-device, no account. Ages 6-8.

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Question kits

16 curriculum-aligned kits × 25 questions = 400 questions per app, mapped to recognized standards.

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On-device AI mentor

FoundationModels-powered hints, feedback, and adaptive difficulty — all running locally.

Mentored by Tenley — on-device AI, no data leaves the device.

How Make-Ten Pyramid handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ No ads, no in-app purchases — you pay once
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ Parental controls + session limits + content filters built in

Full parent privacy guide →

Built with ForgeKit

Make-Ten Pyramid runs on ForgeKit — the open-source Swift Package Manager framework that powers every Spark & Anvil app. ForgeKit ensures consistent accessibility, COPPA compliance, and design language across the portfolio, so your kid's progress and preferences feel coherent across every app they touch.

Coming to the App Store

Make-Ten Pyramid is in active development. Email us to hear when it ships — no marketing, no spam, just a one-shot launch announcement.

Email me at launch

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